Gamevironments
Gespeichert in:
Titel: | Gamevironments |
---|---|
Erscheinungsverlauf: | 1.2014 - |
veröffentlicht: |
Bremen
2014-
|
Schlagwörter: | |
ISSN: |
2364-382X
|
Format: | Elektronische Zeitschrift |
Sprache: | Englisch |
Ergebnisse weiter eingrenzen
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1
Accept your baptism, and die!: Redemption, Death and Baptism in Bioshock Infinite (2017)
Veröffentlicht in Gamevironments (2017)
In Bestand: Gamevironments -
2
The Adventures of Ms. Meta: Developing a Historical Superhero Video Game (2016)
Veröffentlicht in Gamevironments (2016)
In Bestand: Gamevironments -
3
Agency and Consequence in Life is Strange. (2016)
Veröffentlicht in Gamevironments (2016)
In Bestand: Gamevironments -
4
The Allegorical Build@Minecraft and Allegorical Play in Undergraduate Teaching (2021)
Veröffentlicht in Gamevironments (2021)
In Bestand: Gamevironments -
5
Analyzing Digital Fiction: A Review. (2016)
Veröffentlicht in Gamevironments (2016)
In Bestand: Gamevironments -
6
The Architecture of Bioshock as Metaphor for Ayn Rand's Objectivism (2016)
Veröffentlicht in Gamevironments (2016)
In Bestand: Gamevironments -
7
Assassin’s Creed Odyssey: A Review (2020)
Veröffentlicht in Gamevironments (2020)
In Bestand: Gamevironments -
8
At the edge of utopia: esports, neoliberalism and the gamer culture’s descent into madness (2020)
Veröffentlicht in Gamevironments (2020)
In Bestand: Gamevironments -
9
Authentic Historical Imagery: A Suggested Approach for Medieval Videogames (2017)
Veröffentlicht in Gamevironments (2017)
In Bestand: Gamevironments -
10
Autocracy for the people: modes of response-able action and the management of demise in Frostpunk (2020)
Veröffentlicht in Gamevironments (2020)
In Bestand: Gamevironments -
11
Bible Games as Religious Educational Tools in Seventh-Day Adventist Church: A Ludic Inventory (2021)
Veröffentlicht in Gamevironments (2021)
In Bestand: Gamevironments -
12
The Centre of Excellence in Game Culture Studies: an Interview with Frans Mäyrä and Usva Friman (2022)
Veröffentlicht in Gamevironments (2022)
In Bestand: Gamevironments -
13
Code of resistance: on the potential of digital games and game jams for civic education (2020)
Veröffentlicht in Gamevironments (2020)
In Bestand: Gamevironments -
14
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15
Critical Game Literacies and Critical Speculative Imagination: A Theoretical and Conceptual Review (2022)
Veröffentlicht in Gamevironments (2022)
In Bestand: Gamevironments -
16
Cultural Production of Video Games: Conditions of Control and Resistance (2022)
Veröffentlicht in Gamevironments (2022)
In Bestand: Gamevironments -
17
Current Key Perspectives in Video Gaming and Religion: Response by Michael Houseman. (2015)
Veröffentlicht in Gamevironments (2015)
In Bestand: Gamevironments -
18
Current Key Perspectives in Video Gaming and Religion: Theses by Gregory Grieve. (2015)
Veröffentlicht in Gamevironments (2015)
In Bestand: Gamevironments -
19
Current Key Perspectives in Video Gaming and Religion: Theses by Ian Bogost. (2015)
Veröffentlicht in Gamevironments (2015)
In Bestand: Gamevironments -
20
Current Key Perspectives in Video Gaming and Religion: Theses by Jason Anthony. (2015)
Veröffentlicht in Gamevironments (2015)
In Bestand: Gamevironments