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Computer games and immersive entertainment: next frontiers in Intellectual Property Law
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Authors and Corporations: | , , |
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Other Authors: | Scelsi, Chrissie [Editor] • Dannenberg, Ross A. [Editor] |
Edition: | Second edition |
Type of Resource: | Book |
Language: | English |
published: |
Chicago, Illinois
ABA, Section of Intellectual Poperty Law
[2019]
© 2019 |
Subjects: | |
Source: | Verbunddaten SWB |
Subject: |
QR 360 QR 770 DK 347.77/.78 DK 681.3 |
Call number: | 21.1526 8. |
ISBN: |
9781634251181
|
Summary: | Contracts as private law in video games and immersive entertainment -- Copyright law -- Patents : real -world issues in mixed realities -- Implications of video games and immersive entertainment in trademark law -- Implications of video games and virtual worlds and the law of trade secrets -- Rights of publicity -- International considerations of video games and immersive entertainment. |
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Item Description: | Includes bibliographical references and index |
Physical Description: | xxix, 382 Seiten; Illustrationen; 23 cm |
ISBN: |
9781634251181
|
Call number: | 21.1526 8. |